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Visual‑saliency‑driven reuse algorithm of indirect lighting in 3D scene rendering
Shujie QI, Chunyi CHEN, Xiaojuan HU, Haiyang YU
Journal of Computer Applications    2022, 42 (11): 3551-3557.   DOI: 10.11772/j.issn.1001-9081.2021122181
Abstract241)   HTML2)    PDF (2946KB)(92)       Save

In order to accelerate rendering of 3D scenes by path tracing, a visual?saliency?driven reuse algorithm of indirect lighting in 3D scene rendering was proposed. Firstly, according to the characteristics of visual perception that the regions of interest have high saliency, while other regions have low saliency, a 2D saliency map of the scene image was obtained, which consists of color information, edge information, depth information and motion information of the image. Then, the indirect lighting in the high?saliency area was re?rendered, while the indirect lighting of the previous frame was reused in the low?saliency area under certain conditions, thereby accelerating the rendering. Experimental results show that the global lighting effect of the image generated by this method is real, and the rendering speed of the method is improved in several experimental scenes, and the speed can reach up to 5.89 times of that of the high?quality rendering.

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